CLASSFLAGS of the new object is defined in CLASSPARAM0. When the player hits the object from below, a new object is created. Player can walk over the object but can not pass through it The sprite of an enemy must have 2 others adjacent sprites: SPRITE-1, used when the enemy die, and SPRITE+1, used when it walksĪ wall. All enemies that walk will change its direction after 20 pixels. CLASSPARAM0 can be 0 if the enemy don’t move, 1 if the initial move direction is right, -1 if direction is left.
The size of a single sprite must be square. The program read a single image that contains all the game sprites. This number depends on the system where you run the program.
#Super mario games for mac os x download#
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